# Animating glyphs in Blender using BVTKnodes

**URL:** https://discourse.vtk.org/t/animating-glyphs-in-blender-using-bvtknodes/5298
**Category:** Support
**Created:** [March 2, 2021, 10:25am UTC](https://discourse.vtk.org/t/animating-glyphs-in-blender-using-bvtknodes/5298 "2021-03-02T10:25:06Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Suraj\_Vibromech](https://discourse.vtk.org/user_avatar/discourse.vtk.org/suraj_vibromech/32/3096_2.png) [@Suraj\_Vibromech](https://discourse.vtk.org/u/Suraj_Vibromech)
#### Post date: [March 2, 2021, 10:25am UTC](https://discourse.vtk.org/t/animating-glyphs-in-blender-using-bvtknodes/5298/1 "2021-03-02T10:25:06Z")

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Good Day,  
I have installed BVTKnodes plugin for Blender and have created the streamlines and sphere glyphs as two separate blender meshes. I am creating these by referencing to the paraview filters. Similar to using the contour filter in Paraview and animating the glyphs, I want to know how to do the same in Blender using the BVTKnodes. The goal is to make the glyphs follow the streamline in Blender.

For reference : [ParaView - Particles and streamlines - YouTube](https://www.youtube.com/watch?v=Dk91aLVpwXc) (I want to do the same in Blender using BVTKnodes)
