# Any example or tips to render sea surface(shader+FFT)?

**URL:** https://discourse.vtk.org/t/any-example-or-tips-to-render-sea-surface-shader-fft/7432
**Category:** Support
**Created:** [December 19, 2021, 11:03am UTC](https://discourse.vtk.org/t/any-example-or-tips-to-render-sea-surface-shader-fft/7432 "2021-12-19T11:03:12Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Paulo\_Carvalho](https://discourse.vtk.org/user_avatar/discourse.vtk.org/paulo_carvalho/32/370_2.png) [@Paulo\_Carvalho](https://discourse.vtk.org/u/Paulo_Carvalho)
#### Post date: [December 20, 2021, 2:31pm UTC](https://discourse.vtk.org/t/any-example-or-tips-to-render-sea-surface-shader-fft/7432/2 "2021-12-20T14:31:37Z")

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Hi, Alex,

Can you give us a visual example of what you want to achieve? “Sea surface” can mean a lot of things in terms of computer graphics depending on your goal. For me, who makes petroleum reservoir models, the sea surface is just a flat plane painted in translucent blue. For a 3D artist making the next Pixar movie, it is a whole different game and so on.

regards,

Paulo

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