# Can I assign different Camera passes to different renderers/render windows?

**URL:** https://discourse.vtk.org/t/can-i-assign-different-camera-passes-to-different-renderers-render-windows/15848
**Category:** Support
**Tags:** vtkcamerapass, vtksequencepass, vtkrenderpasscollect
**Created:** [July 22, 2025, 2:20am UTC](https://discourse.vtk.org/t/can-i-assign-different-camera-passes-to-different-renderers-render-windows/15848 "2025-07-22T02:20:52Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![scotsman60](https://discourse.vtk.org/user_avatar/discourse.vtk.org/scotsman60/32/6000_2.png) [@scotsman60](https://discourse.vtk.org/u/scotsman60)
#### Post date: [July 22, 2025, 2:20am UTC](https://discourse.vtk.org/t/can-i-assign-different-camera-passes-to-different-renderers-render-windows/15848/1 "2025-07-22T02:20:52Z")

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Hello!!!,

I’m starting to use vtkCameraPass/SequencePass/RenderPassCollection primarily for the purpose of display outline highlights and using environmental lighting. I’m not saying I fully understand how it works, but I am able to get the effects I need 🙂

In the very near future I’ll need to start using different sequences of passes in different render windows - for example to use a Skybox in one window but a plain/gradient background in another.

My problem is that I cannot see how the Camera passes can be asociated to any specific renderer/renderwindow? It seems that these are somehow defined and applied globally?

Or am I missing something?

Thanks in advance - Doug
