# Decimation with texture maps

**URL:** https://discourse.vtk.org/t/decimation-with-texture-maps/2166
**Category:** Development
**Created:** [November 27, 2019, 3:27pm UTC](https://discourse.vtk.org/t/decimation-with-texture-maps/2166 "2019-11-27T15:27:17Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Famous](https://discourse.vtk.org/letter_avatar_proxy/v4/letter/f/bc79bd/32.png) [@Famous](https://discourse.vtk.org/u/Famous)
#### Post date: [November 27, 2019, 3:27pm UTC](https://discourse.vtk.org/t/decimation-with-texture-maps/2166/1 "2019-11-27T15:27:17Z")

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Hi All,

I am looking to extend a VTK based decimation algorithm to support texture maps. I can see that vtkQuadricDecimation class contains functions relating to TCoords e.g. SetTCoordsAttribute(vtkTypeBool), however vtkDecimatePro and vtkQuadricClustering don’t.

Does this mean only vtkQuadricDecimation supports texture mapping ?

Also, will the texture mapping be automatically re-applied to the PolyData by the decimation algorithm after decimation ? Or do I have to do this manually ?

I look forward to your reply

Kind Regards

Famous
