Deprecating vtkCompositePolyDataMapper2 in favor of vtkCompositePolyDataMapper

Ok, with some testing and modification, I now see vtkCommand::UpdateShaderEvent. I found that vtkCompositePolyDataMapper::GetBounds doesn’t return bounds if the Static flag is set. On the other hand, vtkCompositePolyDataMapper2::GetBounds does return initialized bounds. The result of setting Static on vtkCompositePolyDataMapper is that the actor will be culled and not rendered.