Ok, with some testing and modification, I now see vtkCommand::UpdateShaderEvent
. I found that vtkCompositePolyDataMapper::GetBounds
doesn’t return bounds if the Static
flag is set. On the other hand, vtkCompositePolyDataMapper2::GetBounds
does return initialized bounds. The result of setting Static
on vtkCompositePolyDataMapper
is that the actor will be culled and not rendered.