Thanks for your answer. I need to grab a secondary actor, let’s say a small sphere, but not a widget (a widget is not suitable for this case).
Apart from Unicam manipulator, there is no built-in way to disable the default behavior inside interactor.onLeftButtonPress/Release()
, taking into account that my interactorStyle
is roughly custom, i.e. it is not just vtkInteractorStyleTrackballCamera.newInstance()
, which should give more possibilities?
What works now is using the left mouse button events and a keyboard key (like ALT), but it’s not that convenient…