# Error GLSL 1.50 is not supported.

**URL:** https://discourse.vtk.org/t/error-glsl-1-50-is-not-supported/1444
**Category:** Support
**Created:** [July 30, 2019, 7:39am UTC](https://discourse.vtk.org/t/error-glsl-1-50-is-not-supported/1444 "2019-07-30T07:39:47Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![pbazavan](https://discourse.vtk.org/letter_avatar_proxy/v4/letter/p/54ee81/32.png) [@pbazavan](https://discourse.vtk.org/u/pbazavan)
#### Post date: [July 30, 2019, 7:39am UTC](https://discourse.vtk.org/t/error-glsl-1-50-is-not-supported/1444/1 "2019-07-30T07:39:47Z")

</div>

Hello people,

I’m new on this site. I am getting an error when trying to run a simple vtk representation program.  
The error is  
“error: GLSL 1.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES”  
I use VTK8.0. Information on my computer:  
server glx version string: 1.4  
client glx version string: 1.4  
GLX version: 1.4  
Version: 18.0.5  
Max core profile version: 3.3  
Max compat profile version: 3.0  
Max GLES1 profile version: 1.1  
Max GLES[23] profile version: 3.0  
OpenGL version string: 3.0 Mesa 18.0.5  
OpenGL shading language version string: 1.30

The program is

#include “vtkActor.h”  
#include “vtkRenderer.h”  
#include “vtkPolyData.h”  
#include “vtkPolyDataMapper.h”  
#include “vtkProperty.h”  
#include \<vtkRenderingOpenGL2Module.h\>  
#include \<vtkInteractionStyleModule.h\>  
#include \<vtkGenericDataObjectReader.h\>  
#include   
#include \<QVTKOpenGLWidget.h\>  
#include \<vtkGenericOpenGLRenderWindow.h\>  
#include \<vtkAutoInit.h\>

VTK\_MODULE\_INIT (vtkRenderingOpenGL2);  
VTK\_MODULE\_INIT (vtkInteractionStyle);

int main(int argc, char\*\* argv)  
{  
QApplication app( argc, argv );  
QVTKOpenGLWidget widget;  
widget.resize(640,384);

```
vtkGenericDataObjectReader *objectReader = vtkGenericDataObjectReader::New();
objectReader->SetFileName("kube.vtk");
objectReader->Update();

vtkPolyData* g_poly_data = vtkPolyData::New ();
g_poly_data = objectReader->GetPolyDataOutput();

vtkGenericOpenGLRenderWindow *renderWindow = vtkGenericOpenGLRenderWindow::New();

```

vtkRenderer \*renderer = vtkRenderer::New();

vtkPolyDataMapper\* g\_mapper = vtkPolyDataMapper::New();  
g\_mapper -\>SetInputData (g\_poly\_data);

vtkActor \*actor = vtkActor::New();  
actor -\>SetMapper(g\_mapper);  
actor-\>GetProperty()-\>SetColor (1,0,0);  
actor-\>GetProperty()-\>SetRepresentationToSurface();

renderer-\>AddActor(actor);  
renderer-\>SetBackground(0.2, 0.4, 0.8);

renderWindow-\>AddRenderer(renderer);

widget.SetRenderWindow(renderWindow);  
widget.show();  
app.exec();

renderWindow-\>Delete();  
renderer-\>Delete();  
actor-\>Delete();  
g\_mapper-\>Delete();

return 0;  
}

Any suggestion is appreciated.

---

<div class="post-metadata">

### Author: ![justauser](https://discourse.vtk.org/letter_avatar_proxy/v4/letter/j/aca169/32.png) [@justauser](https://discourse.vtk.org/u/justauser)
#### Post date: [February 5, 2020, 8:15am UTC](https://discourse.vtk.org/t/error-glsl-1-50-is-not-supported/1444/2 "2020-02-05T08:15:59Z")

</div>

Did you ever find a solution or a workaround?

When I got this error running someone else’s program I found that it worked if I set this:

MESA\_GL\_VERSION\_OVERRIDE=3.2

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<div class="post-metadata">

### Author: ![Jingnan\_Jia](https://discourse.vtk.org/user_avatar/discourse.vtk.org/jingnan_jia/32/2246_2.png) [@Jingnan\_Jia](https://discourse.vtk.org/u/Jingnan_Jia)
#### Post date: [August 27, 2020, 8:25pm UTC](https://discourse.vtk.org/t/error-glsl-1-50-is-not-supported/1444/3 "2020-08-27T20:25:22Z")

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Thanks for your commit. I succeed with this line.

---

<div class="post-metadata">

### Author: ![rohit-kumar-j](https://discourse.vtk.org/user_avatar/discourse.vtk.org/rohit-kumar-j/32/2980_2.png) [@rohit-kumar-j](https://discourse.vtk.org/u/rohit-kumar-j)
#### Post date: [February 7, 2021, 1:04pm UTC](https://discourse.vtk.org/t/error-glsl-1-50-is-not-supported/1444/5 "2021-02-07T13:04:24Z")

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HI! I have a similar error: [https://stackoverflow.com/questions/66087438/regarding-glsl-support-for-running-pybullet-in-virtual-box](https://stackoverflow.com/questions/66087438/regarding-glsl-support-for-running-pybullet-in-virtual-box)

Can you help me solve it?

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<div class="post-metadata">

### Author: ![Mikhail\_Yudaev](https://discourse.vtk.org/user_avatar/discourse.vtk.org/mikhail_yudaev/32/6375_2.png) [@Mikhail\_Yudaev](https://discourse.vtk.org/u/Mikhail_Yudaev)
#### Post date: [January 8, 2023, 9:52am UTC](https://discourse.vtk.org/t/error-glsl-1-50-is-not-supported/1444/6 "2023-01-08T09:52:34Z")

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Sorry, gentlemen, but it looks as if this doesn’t work for me. I’m still getting the same error report

> vtkShaderProgram.cxx:438 ERR| vtkShaderProgram (0x55586f825990): 0:1(10): error: GLSL 1.50 is not supported. Supported versions are: 1.00 ES

trying to compile the following test example  
[https://kitware.github.io/vtk-examples/site/Python/GeometricObjects/CylinderExample/](https://kitware.github.io/vtk-examples/site/Python/GeometricObjects/CylinderExample/)

I’m on Debian

> 5.10.0-20-amd64 #1 SMP Debian 5.10.158-2 (2022-12-13) x86\_64 GNU/Linux

> glxinfo | grep OpenGL

gives

> Mesa 20.3.5 implementation error: Invalid GLSL version in shading\_language\_version()  
> Please report at [Issues · Mesa / mesa · GitLab](https://gitlab.freedesktop.org/mesa/mesa/-/issues)  
> OpenGL vendor string: Intel Open Source Technology Center  
> OpenGL renderer string: Mesa DRI Intel(R) HD Graphics (ILK)  
> OpenGL core profile version string: 3.2 (Core Profile) Mesa 20.3.5  
> OpenGL core profile shading language version string: (null)  
> OpenGL core profile context flags: (none)  
> OpenGL core profile profile mask: core profile  
> OpenGL core profile extensions:  
> Mesa 20.3.5 implementation error: Invalid GLSL version in shading\_language\_version()  
> Please report at [Issues · Mesa / mesa · GitLab](https://gitlab.freedesktop.org/mesa/mesa/-/issues)  
> OpenGL version string: 3.2 (Compatibility Profile) Mesa 20.3.5  
> OpenGL shading language version string: (null)  
> OpenGL context flags: (none)  
> OpenGL profile mask: compatibility profile  
> OpenGL extensions:  
> OpenGL ES profile version string: OpenGL ES 2.0 Mesa 20.3.5  
> OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16  
> OpenGL ES profile extensions:
