# How to generate less triangles for polygon triangulation?

**URL:** <https://discourse.vtk.org/t/how-to-generate-less-triangles-for-polygon-triangulation/11562>\
**Category:** Support\
**Created:** [May 29, 2023, 1:51pm UTC](https://discourse.vtk.org/t/how-to-generate-less-triangles-for-polygon-triangulation/11562 "2023-05-29T13:51:27Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![gongwaner](https://discourse.vtk.org/user_avatar/discourse.vtk.org/gongwaner/32/6996_2.png) [@gongwaner](https://discourse.vtk.org/u/gongwaner)\
**Post date:** [May 30, 2023, 6:48am UTC](https://discourse.vtk.org/t/how-to-generate-less-triangles-for-polygon-triangulation/11562/5 "2023-05-30T06:48:25Z")

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Thanks for reply. I’m using c++ and I think it might be easier to use the c++ version ([GitHub - valette/ACVD: Fast simplification of 3D surface meshes](https://github.com/valette/ACVD)) of ACVD?  
btw, while I’m searching I found that there’s already a post regarding integrating ACVD in vtk([Feature request: add ACVD uniform remeshing filter](https://discourse.vtk.org/t/feature-request-add-acvd-uniform-remeshing-filter/10346/1)). Any idea when it will be integrated into vtk?

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