Yes thank you so much, I did it using:
const pos = callData.position;
const arr = obj.interactor
.getView()
.displayToWorld(pos.x, pos.y, pos.z, obj.renderer);
Yes thank you so much, I did it using:
const pos = callData.position;
const arr = obj.interactor
.getView()
.displayToWorld(pos.x, pos.y, pos.z, obj.renderer);