# Interest in GPU image processing pipeline

**URL:** https://discourse.vtk.org/t/interest-in-gpu-image-processing-pipeline/535
**Category:** Development
**Created:** [March 19, 2019, 5:47pm UTC](https://discourse.vtk.org/t/interest-in-gpu-image-processing-pipeline/535 "2019-03-19T17:47:40Z")
**Posts on this page:** 1
**Showing post:** 12

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### Author: ![cryos](https://discourse.vtk.org/user_avatar/discourse.vtk.org/cryos/32/35_2.png) [@cryos](https://discourse.vtk.org/u/cryos)
#### Post date: [June 12, 2019, 5:09pm UTC](https://discourse.vtk.org/t/interest-in-gpu-image-processing-pipeline/535/12 "2019-06-12T17:09:46Z")

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Do you have GSL implementations of these filters? I am interested in the approach of using GLSL for some filtering operations. We are using VTK-m quite a bit too, but keeping more GPU resident without ever copying back has a number of advantages. It doesn’t feel like a general filter, but more of an end of pipeline operation before anything is rendered - perhaps not as general as some of what VTK/VTK-m filters try to do.

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