Hi Julien,
Thanks for your reply. I haven’t looked into the beta branch yet.
To clarify the issue: when I render only the volume using a single renderer, the lighting correctly follows the volume, and I never get any clipping when moving the camera (highlighted in blue in the second image). However, as soon as I add a second renderer, it seems like the light remains fixed above, and the clipping range adjusts based on the objects in my foreground. Here’s an image showing the issue resolved when I use the orientation widget.
Guillaume
