Move actors and retrieve their world coordinates

Hi again,

In the example from Drew:

and in our code, it happens that adding a call to getBounds() before getCenter() makes getCenter() to be updated (without having to interact with the view).

So let’s say in the slider callback I do:

console.log("Position!", actor.getPosition());
console.log("Bounds", actor.getBounds());
console.log("Center!", actor.getCenter());

getCenter() is updated correctly

It is like getBounds() does something more that getCenter()