# OBJViewer: Issue with displaying some zip files in Chrome for Android

**URL:** https://discourse.vtk.org/t/objviewer-issue-with-displaying-some-zip-files-in-chrome-for-android/4844
**Category:** Web
**Created:** [December 17, 2020, 12:07pm UTC](https://discourse.vtk.org/t/objviewer-issue-with-displaying-some-zip-files-in-chrome-for-android/4844 "2020-12-17T12:07:49Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![y-polek](https://discourse.vtk.org/user_avatar/discourse.vtk.org/y-polek/32/2755_2.png) [@y-polek](https://discourse.vtk.org/u/y-polek)
#### Post date: [December 17, 2020, 12:07pm UTC](https://discourse.vtk.org/t/objviewer-issue-with-displaying-some-zip-files-in-chrome-for-android/4844/1 "2020-12-17T12:07:49Z")

</div>

I’m using [OBJViewer.html](https://kitware.github.io/vtk-js-datasets/apps/OBJViewer.html) to open zip files.  
I have an issue with some files: the object is black and the texture isn’t applied.  
The same zip files work just fine on desktop browsers.

Also, in a Chrome console I can see the following error messages (which are absent for working files):

> WebGL: INVALID\_VALUE: texImage2D: width or height out of range e.create2DFromImage @ OBJViewer.html?fileURL=images/circuit.zip:285  
> [.WebGL-0xdc08fb00]GL ERROR :GL\_INVALID\_OPERATION : glGenerateMipmap: Can not generate mips  
> [.WebGL-0xdc08fb00]RENDER WARNING: texture bound to texture unit 0 is not renderable. It might be non-power-of-2 or have incompatible texture filtering (maybe)?

Here is an example of one of those files: [circuit.zip - Google Drive](https://drive.google.com/file/d/12KUVohoJffHUEjE0rI9pqNFXj7JFScou/view?usp=sharing)
