Interesting, all I see is GLX and no references to libEGL in that output. I suspect gladLoadEGL
fails. Here’s a couple of things you can try on a release build that might fix the crash:
- Call
interactor->Initialize()
before the firstRender
call. I’ve seen it crash in some cases ifRender
is called before interactor is initialized. It happened on a NERSC cluster for @Sebastien_Jourdain - If that fails, try to set the environment variable
VTK_DEFAULT_EGL_DEVICE_INDEX
to 1 or 2, or higher.