After looking at the links you refer to, that it is a bug in Emscripten. Even if they fix the bugs, I am curious if running the wasm code in a new thread, which is required for synchronous fetch, will cause errors with VTK and OpenGL thread safety?
After looking at the links you refer to, that it is a bug in Emscripten. Even if they fix the bugs, I am curious if running the wasm code in a new thread, which is required for synchronous fetch, will cause errors with VTK and OpenGL thread safety?