surface reconstruction in javascript

Well, all the coordinates are calculated in the client side.
Actually, I have a few csv files containing some parameters in the form of matrices and vectors. In the beginning, these parameters are loaded into the window, and during the interaction of the user with the controllers on the page, the coordinates of point cloud gets calculated in real-time based on the parameters and the controller values changed by user, on any change (this can be really frequently).
so no data is remote and it’s all computed on the page.
for now all is going well and the real-time calculation of point cloud is really smoothly possible on the client, yet I’m not sure about the overhead of surface reconstruction after each point cloud generation.