# Texture mapping from 3 view based images

**URL:** https://discourse.vtk.org/t/texture-mapping-from-3-view-based-images/3446
**Category:** Support
**Created:** [June 2, 2020, 7:41am UTC](https://discourse.vtk.org/t/texture-mapping-from-3-view-based-images/3446 "2020-06-02T07:41:25Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![millerBrown](https://discourse.vtk.org/user_avatar/discourse.vtk.org/millerbrown/32/1911_2.png) [@millerBrown](https://discourse.vtk.org/u/millerBrown)
#### Post date: [June 2, 2020, 7:41am UTC](https://discourse.vtk.org/t/texture-mapping-from-3-view-based-images/3446/1 "2020-06-02T07:41:26Z")

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i am a student in medical device engineering and i’m interested in the use of VTK

I have 3d model with unwrapped UV and I have 3 images taken from 3 different angles in an equal light source.

 ![](https://discourse.vtk.org/uploads/default/original/2X/8/8a1defcc7db611272b1d68a50b39e305244de542.jpeg)

I only want to stitch images to each other and the result should be like above.

the stitching of the issue caused by overlapping borders of images is not important I can handle that later.

the question is do I need to reconstruct the 3d Surface geometry for stitching images?  
if yes , how to start to do this ?

in this topic, they mentioned this but not explained well the process.

[the web page](https://stackoverflow.com/questions/39137374/vtk-inserts-incorrect-color-between-nodes-when-mapping-texture-to-mesh/39237979#39237979)

if I sum how to combine 3-view based images to create texture?

thank you so much in advance
