# Update on Vulkan Support

**URL:** https://discourse.vtk.org/t/update-on-vulkan-support/2819
**Category:** Development
**Created:** [March 13, 2020, 2:12pm UTC](https://discourse.vtk.org/t/update-on-vulkan-support/2819 "2020-03-13T14:12:30Z")
**Posts on this page:** 1
**Showing post:** 6

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### Author: ![ryanmann](https://discourse.vtk.org/user_avatar/discourse.vtk.org/ryanmann/32/4377_2.png) [@ryanmann](https://discourse.vtk.org/u/ryanmann)
#### Post date: [December 3, 2021, 9:04pm UTC](https://discourse.vtk.org/t/update-on-vulkan-support/2819/6 "2021-12-03T21:04:06Z")

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Where can I find updates on the MoltenVK work in VTK? I found the kitware vulkan fork [here](https://gitlab.kitware.com/ken-martin/vtk/-/tree/vulkan/Rendering/Vulkan). It looks like the work didn’t relate to iOS just yet, but is it enough to be able to determine if it’s a/the best path forward for VTK to run on future Macs?

I see the Jogl-based work that @Martin3d has mentioned [here](https://discourse.vtk.org/t/building-vtk-for-mac-m1-arm-undefined-symbols-jawt-getawt/7181/11). We’ve been experiencing issues with Coretto OpenJDK 8 and Jogl 2.4 on iOS 11. There are fixes in OpenJDK 11 for Swing/AWT for Mac by implementing a Metal-based pipeline, which helps with our 2D graphics, but which don’t help for our 3D-based applications.

Any thoughts on the future, and what we should work toward?

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_[View the full topic](https://discourse.vtk.org/t/update-on-vulkan-support/2819)._
