@lassoan Probably the biggest issue is that OpenGL ES (which WebAssembly uses) doesn’t support TextureBuffers. I had to make some modifications to the VTK code to use point scalars instead of cell scalars to get around the issue. See below thread:
@lassoan Probably the biggest issue is that OpenGL ES (which WebAssembly uses) doesn’t support TextureBuffers. I had to make some modifications to the VTK code to use point scalars instead of cell scalars to get around the issue. See below thread: