# volume flattened when using SetUserViewTransform of the camera

**URL:** https://discourse.vtk.org/t/volume-flattened-when-using-setuserviewtransform-of-the-camera/1782
**Category:** Support
**Created:** [September 19, 2019, 3:27am UTC](https://discourse.vtk.org/t/volume-flattened-when-using-setuserviewtransform-of-the-camera/1782 "2019-09-19T03:27:50Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![svabhishek29](https://discourse.vtk.org/user_avatar/discourse.vtk.org/svabhishek29/32/479_2.png) [@svabhishek29](https://discourse.vtk.org/u/svabhishek29)
#### Post date: [September 19, 2019, 3:27am UTC](https://discourse.vtk.org/t/volume-flattened-when-using-setuserviewtransform-of-the-camera/1782/1 "2019-09-19T03:27:51Z")

</div>

Hi,

i am trying to create a ar view, i get the camera ext from opencv, and i am applying it to vtk camera using camera.SetUserViewTransform()

the volume that is rendered in front of the camera is flattened, so if i move the camera around the volume only looks proper from 1 angle, is there a way this can be fixed?

Thanks
