VTK Array doesn't work correctly if it's used under Unreal Engine

a) VTK uses static variables internally. Even if you don’t use them in your own code, they will still exist and they can cause problems.
b) The reason I mentioned templates is because https://gcc.gnu.org/faq.html#dso explicitly states that templates can cause problems for dlopen()
c) You can read more about static initialization here: https://en.cppreference.com/w/cpp/language/siof.html. It’s a tricky subject, and it’s probably not the problem…

In any case, it has been a long time since I’ve built any apps that use dlopen. I’ve already given you all the information that I have.