vtk+DearImGui integration through vtkGenericOpenGLRenderWindow

Hi,

I am using my c++14 project in vs2019 to run vtkImGuiAdapter-project, there is #include <GLES3/gl3.h> specified in example-imgui-vtk-sdl

In order to use gl3.h, I have downloaded windows 64bit gles3.0.4 and 3.0.2 and 32bit 3.0.2 from OpenGL ES Emulator – Arm Developer and make setting in the example-imgui-vtk-sdl to use the headers, lib, and dll files. However when I ALL_BUILD ->build the project, there is this same error in libEGL.dll for all gles downloaded, the error is

              'invalid or corrupt file: cannot read at 0x328'

The same error encountered when I use libEGL.dll (ver 2.1, 64bit) downloaded from libegl.dll free download | DLL‑files.com

I am using Windows SDK version 10.0.20348.0 for Windows 10.0.19044, would like to find out how GLES3 is set up in windows 10 environment .