glGetDoublev( GL_DEPTH_RANGE, depth_range );
returns the expected values of 0.0
and 1.0
everytime, so the bug is likely caused by a missing prior call to glEnable( GL_DEPTH_TEST )
.
glGetDoublev( GL_DEPTH_RANGE, depth_range );
returns the expected values of 0.0
and 1.0
everytime, so the bug is likely caused by a missing prior call to glEnable( GL_DEPTH_TEST )
.