Seb,
After examining the UV data I discovered a lot of negative values. After setting the following in code the texture renders correctly.
globeTexture.setEdgeClamp(true);
globeTexture.setRepeat(true);
Thanks for the workaround!
Seb,
After examining the UV data I discovered a lot of negative values. After setting the following in code the texture renders correctly.
globeTexture.setEdgeClamp(true);
globeTexture.setRepeat(true);
Thanks for the workaround!