I’m not using the PLY reader in VTK and just implemented mine using Happly.
Regarding spherical harmonics, the RGB color of each point is computed (in a compute shader) when the camera direction changes.
I’m not using the PLY reader in VTK and just implemented mine using Happly.
Regarding spherical harmonics, the RGB color of each point is computed (in a compute shader) when the camera direction changes.