This is actually nice idea, and I will certainly give it a try. However, it may not entirely align with the existed logic, as I am using the mask as a binary in vtkOpenGLGPUVolumeRayCastMapper. Thanks
This is actually nice idea, and I will certainly give it a try. However, it may not entirely align with the existed logic, as I am using the mask as a binary in vtkOpenGLGPUVolumeRayCastMapper. Thanks