Any example or tips to render sea surface(shader+FFT)?

Hi, Alex,

Can you give us a visual example of what you want to achieve? “Sea surface” can mean a lot of things in terms of computer graphics depending on your goal. For me, who makes petroleum reservoir models, the sea surface is just a flat plane painted in translucent blue. For a 3D artist making the next Pixar movie, it is a whole different game and so on.

regards,

Paulo