Thank you both. It is working now.
For anyone looking in the future …
...
/* Set up the Polydata */
// Polydata holds the location and scalar values for the spheres
var polydata = vtk.Common.DataModel.vtkPolyData.newInstance()
polydata.getPoints().setData(Float64Array.from(oneD_xyzLocations), 3)
// There is neighborhood data, so we should add it to the scalar values here.
var scalarAr = vtk.Common.Core.vtkDataArray.newInstance({
numberOfComponents: 1,
values: values,
name: 'name'
});
polydata.getPointData().setScalars(scalarAr);
/*Set up the viewer */
// Where the VTK will be placed in the HTML
const container = document.querySelector('#VTKPanel')
// VTK renderWindow/renderer
const renderWindow = vtk.Rendering.Core.vtkRenderWindow.newInstance();
const renderer = vtk.Rendering.Core.vtkRenderer.newInstance();
renderWindow.addRenderer(renderer);
// WebGL.OpenGL impl
const openGLRenderWindow = vtk.Rendering.OpenGL.vtkRenderWindow.newInstance();
openGLRenderWindow.setContainer(container);
const { width, height } = container.getBoundingClientRect();
openGLRenderWindow.setSize(width, height);
renderWindow.addView(openGLRenderWindow);
// Interactor
const interactor = vtk.Rendering.Core.vtkRenderWindowInteractor.newInstance();
interactor.setView(openGLRenderWindow)
interactor.initialize();
interactor.bindEvents(container);
// Interactor style
const trackball = vtk.Interaction.Style.vtkInteractorStyleTrackballCamera.newInstance();
interactor.setInteractorStyle(trackball);
// Pipeline
let sphereSrc = vtk.Filters.Sources.vtkSphereSource.newInstance();
let glyph3DMapper = vtk.Rendering.Core.vtkGlyph3DMapper.newInstance();
var actor = vtk.Rendering.Core.vtkActor.newInstance();
sphereSrc.setRadius(0.01)
glyph3DMapper.setInputData(polydata, 0)
glyph3DMapper.setInputConnection(sphereSrc.getOutputPort(), 1)
actor.setMapper(glyph3DMapper);
actor.getProperty().setColor(0.0, 1.0, 0.0);
actor.getProperty().setOpacity(1.0);
renderer.addActor(actor);
// Render
renderer.resetCamera();
renderWindow.render();