Cope & Run FourPaneViewer Demo in QtCreator with cmake

Hello,everyone :sob: can you help me? :saluting_face:
I encountered the following problem when I copied and ran the FourPaneViewer code in Qtcreator today. There are so many __imp__xxxx flags and too many errors make me nervous and doubtful: What should I do?
Error:


Environment:
Windows10, QtCreator with Qt6.8.0, vtk9.3.1(which build debug mode)
Changed:
I just separated the vtkResliceCursorCallback class inherited from the vtkCommand class and wrote it into vtkResliceCursorCallback.h and vtkResliceCursorCallback.cpp.this is my demo tree.
demo_tree
CMakeLists.txt:

cmake_minimum_required(VERSION 3.16)
project(QtVtkRenderWindowsUpdate VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

set(VTK_DIR "./vtk_build_ninja_D/lib/cmake/vtk-9.3")
find_package(VTK
  COMPONENTS
    CommonCore
    GUISupportQt
    IOImage
    ImagingColor
    ImagingGeneral
    InteractionImage
    InteractionStyle
    InteractionWidgets)
if (NOT VTK_FOUND)
  message("Skipping example: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif ()

set(QT6_DIR "E:/qqt/6.8.0/msvc2022_64/lib/cmake/Qt6")
set(Qt6Quick_DIR "E:/qqt/6.8.0/msvc2022_64/lib/cmake/Qt6Quick")
set(Qt6QuickTools_DIR "E:/qqt/6.8.0/msvc2022_64/lib/cmake/Qt6QuickTools")
set(Qt6Gui_DIR "E:/qqt/6.8.0/msvc2022_64/lib/cmake/Qt6Gui")
set(Qt6GuiTools_DIR "E:/qqt/6.8.0/msvc2022_64/lib/cmake/Qt6GuiTools")
set(Qt6Widgets_DIR "E:/qqt/6.8.0/msvc2022_64/lib/cmake/Qt6Widgets")
set(Qt6WidgetsTools_DIR "E:/qqt/6.8.0/msvc2022_64/lib/cmake/Qt6WidgetsTools")
set(Qt6OpenGL_DIR "E:/qqt/6.8.0/msvc2022_64/lib/cmake/Qt6OpenGL")
set(Qt6OpenGLWidgets_DIR "E:/qqt/6.8.0/msvc2022_64/lib/cmake/Qt6OpenGLWidgets")

find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Core)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Core)

set(PROJECT_SOURCES
        main.cpp
        vtkResliceCursorCallback.h
        vtkResliceCursorCallback.cpp
        qtvtkrenderwindows.cpp
        qtvtkrenderwindows.h
        qtvtkrenderwindows.ui
)

if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
    qt_add_executable(QtVtkRenderWindowsUpdate
        MANUAL_FINALIZATION
        ${PROJECT_SOURCES}
        Icons/icons.qrc
    )
# Define target properties for Android with Qt 6 as:
#    set_property(TARGET QtVtkRenderWindowsUpdate APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
#                 ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
    if(ANDROID)
        add_library(QtVtkRenderWindowsUpdate SHARED
            ${PROJECT_SOURCES}
        )
# Define properties for Android with Qt 5 after find_package() calls as:
#    set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
    else()
        add_executable(QtVtkRenderWindowsUpdate
            ${PROJECT_SOURCES}
        )
    endif()
endif()

target_link_libraries(QtVtkRenderWindowsUpdate PRIVATE ${VTK_LIBRARIES} Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::Core)
target_include_directories(QtVtkRenderWindowsUpdate PRIVATE ${VTK_INCLUDE_DIRS})
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
  set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.QtVtkRenderWindowsUpdate)
endif()
set_target_properties(QtVtkRenderWindowsUpdate PROPERTIES
    ${BUNDLE_ID_OPTION}
    MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
    MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
    MACOSX_BUNDLE TRUE
    WIN32_EXECUTABLE TRUE
)

include(GNUInstallDirs)

install(TARGETS QtVtkRenderWindowsUpdate
    BUNDLE DESTINATION .
    LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
    RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)

if(QT_VERSION_MAJOR EQUAL 6)
    qt_finalize_executable(QtVtkRenderWindowsUpdate)
endif()

vtk_module_autoinit(TARGETS QtVtkRenderWindowsUpdate MODULES ${VTK_LIBRARIES})

:innocent:I hope to get some help from all the masters passing by. I would like to thank you in advance. :innocent:

Can you verify that you are not linking to a release build from a debug build.

Thanks for your help :saluting_face: I will try it soon~~~