I am looking to extend a VTK based decimation algorithm to support texture maps. I can see that vtkQuadricDecimation class contains functions relating to TCoords e.g. SetTCoordsAttribute(vtkTypeBool), however vtkDecimatePro and vtkQuadricClustering don’t.
Does this mean only vtkQuadricDecimation supports texture mapping ?
Also, will the texture mapping be automatically re-applied to the PolyData by the decimation algorithm after decimation ? Or do I have to do this manually ?
I look forward to your reply