Does vtkTriangleFilter alters the mesh when applied to a quad mesh?

Hello,

I want to process a quad mesh outside vtk. But the process is further simplified if I work with triangles. Does the vtkTriangleFilter alter the mesh when applied to a quad mesh?

Or does it just split the quads into two triangles without altering the position of the original quad?

Thank you,

Rafael S.

Triangle filter does not change point positions. Since VTK is open-source you can have a look at the source code to see all algorithm details.

Hello,

What are you getting?

best,

PC