The class you need to instantiate for single-volume GPU volume rendering is vtkGPUVolumeRayCastMapper
it is up to VTK to decide which exact implementation class to instantiate, depending on the current rendering backend.
The class you need to instantiate for single-volume GPU volume rendering is vtkGPUVolumeRayCastMapper
it is up to VTK to decide which exact implementation class to instantiate, depending on the current rendering backend.