GPU memory usage

Can I apply three cameras to a renderer? For example, when I use volume to realize MPR, I guess vtk.js saved three volume data, so that the GPU memory usage is too high. Can you help me? Thank you very much!

If you create the proper vtk.js pipeline you should only have 1 volume data.

You can try to check how it’s done in Slicer. You’ll have do a not very deep dive into the code know what you are looking for I think