When the 3D window was first opened, it rendered normal in default GPU mode. When I perform the cut bedplate operation(just change the pixel value in the volume data), the render is abnormal.
Windows OS, render is normal in GPU or CPU mode; MacOS, CPU mode normal, GPU mode abnormal.
In mac m1, render normal, but in another mac, render abnormal.
End.
Because the volume data modified, before you set the data, need to add
volumeMapper->ReleaseGraphicsResources(pWin);
But WinOS and the other mac m1 behave properly, I don’t know why.