How to cast shadows from environmental lighting onto transparent shadow receiver?

Thanks Mathieu,

The approach the Sean was investigating was based on vtkShadowMap/ShadowMapBaker passes which didn’t require full on ray tracing. This was the approach I was hoping was now functional for casting shadows onto a transparent catcher illuminated by an enviroment .

Can you confirm that this apprach is not actually available and that I’ll need to go the ray tracing route instead?