How to highlight a smooth region on a polygonal mesh

So I did end-up with a satisfying result by:

  • subdividing the regions with intermediate point
  • project those points on the closest point on the bone
  • using vtkSelectPolyData with those points
  • using vtkClipPolyData with vtkSelectPolyData output

It’s not perfectly smooth but good enough not to have to add a tube,
In any case thanks for your input

See image below
Screenshot%20from%202019-10-07%2016-23-41

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