I created a GLFWwindow window.
I suspect I need to “set” this window into vtkExternalOpenGLRenderWindow: correct? How to do that?
when I Render() on my vtkExternalOpenGLRenderWindow instance, I get:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 3 (X_GetWindowAttributes)
Resource id in failed request: 0x0
Serial number of failed request: 8
Current serial number in output stream: 9
When I comment the Render() call line, I get a black empty window (the GLFW one).