Interest in GPU image processing pipeline

Do you have GSL implementations of these filters? I am interested in the approach of using GLSL for some filtering operations. We are using VTK-m quite a bit too, but keeping more GPU resident without ever copying back has a number of advantages. It doesn’t feel like a general filter, but more of an end of pipeline operation before anything is rendered - perhaps not as general as some of what VTK/VTK-m filters try to do.