@Sunderlandkyl only implemented
vtkGPUImageGaussianFilter as an example. We’ll experiment with this a bit more during the upcoming Slicer Project Week in Boston, to see how easy it is to include custom GLSL code in the processing/rendering pipeline.
My understanding is that soon VTK-m, too, will be able do this. The main differentiator is that VTK-m is more general, better suited for complex algorithms, but it is larger and more complex than needed, if all you want to do is to run some simple processing implemented in GLSL.