mirroring and normals

To position your actor, you can use origin, scale, and orientation properties of the actor.

As far as I know, UserTransform in the actor is a very low-level API. If you use us then you are expected to take care of all consequences. UserMatrix might work a bit better.

To VTK developers: It would be nice if VTK documentation would clarify what is expected when someone modifies an actor’s UserTransform or UserMatrix.

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