Hello. I found the following sentence. Now DepthPeeling Supported?
### useDepthPeeling (set/get Boolean)
Turn on/off rendering of translucent material with depth peeling
technique. The render window must have alpha bits (i.e., call
`SetAlphaBitPlanes(1)` ) and no multisample buffer (i.e. call
`SetMultiSamples(0)` ) to support depth peeling.
If UseDepthPeeling is on and the GPU supports it, depth peeling is used
for rendering translucent materials.
If UseDepthPeeling is off, alpha blending is used.
Initial value is off.