OpenGL Stencil

It appears that current (checked until VTK 9.3.1) OpenGLContext2D implementation is not stencil capable, despite setting StencilCapableON.

The issue lies (at least) inside vtkOpenGLFramebufferObject.cxx, where buffer attachment is made with GL_DEPTH_ATTACHMENT, where it should be GL_DEPTH_STENCIL_ATTACHMENT when StencilCapableON.