OpenVR problems with VTK 9.2

Thanks for the lightning fast reply :smiley:

this is great news that the issue with the right eye is solved.

Do you have an idea how a more permanent fix of this might look like?

Regarding the volume rendering points:

  1. SetScalarOpacityUnitDistance doesn’t help, it was caused by similar reasons than 2:
  2. Yes it helped! We actually had that already in the code, but I had experimented with moving VR initialization (including ResetCamera, ResetCameraClipping and event loop start) to before adding the rendering stuff. When calling these after adding the renderers, it works again.
  3. Looking forward to a fix, don’t think I can help here unfortunately.