OpenVR problems with VTK 9.2

What I’m wondering here is then why this was working for us without the workaround of removing the last culler for VTK < 9.2…
Also the volume cutting problem is new - with VTK 9.1 it worked as expected.

Maybe using vtkCameraActor/vtkFrustumSource could help to confirm that the camera frustum planes are computed correctly for the VR camera.

If I have time I might look into it, thanks for the pointers!