Question about BozoShader example

Hello,

It’s likely EdgeVisibilityOn() sets its own shader, hence the error (my two cents on this). So, you likely need to add edge visibility to the shaders of the BozoShader example. Please, take a look at this Shader-Based Wireframe Drawing (cgg-journal.com) This is old, but there is a straightforward shader code in the bottom of the page.

I hope this helps,

PC

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