Render a circleWidget on the image

I saved the coordinates of the circleWidget in advance, then when I opened it again, I got the coordinates from the server and rendered it on the image, now the circle is not drawn.
render code is:

const renderLabelData = () => {
        const center = [74.4009870392814, 284.10467299253185, 0];
        const point2 = [121.54116747218805, 251.60032328973563, 0]
        const corner = [57.26019001757384, 57.26019001757384, 57.26019001757384];

        scene.circleHandle.getWidgetState().getEllipseHandle().setOrigin(center);
        scene.circleHandle.getWidgetState().getPoint2Handle().setOrigin(point2);
        painter.paintEllipse(center, corner);
        initializeHandle(scene.circleHandle);
    };
    const initializeHandle = (handle) => {
        handle.onStartInteractionEvent(() => {
            painter.startStroke();
        });
        handle.onEndInteractionEvent(() => {
            painter.endStroke();
        });
    };

paint code:

scene.circleHandle.onEndInteractionEvent(() => {
            const center = scene.circleHandle
            .getWidgetState()
            .getEllipseHandle()
            .getOrigin();
            const point2 = scene.circleHandle
            .getWidgetState()
            .getPoint2Handle()
            .getOrigin();
        
            if (center && point2) {
                const radius = vec3.distance(center, point2);
                const corner = [radius, radius, radius];
            
                painter.paintEllipse(center, corner);
            }
});
initializeHandle(scene.circleHandle);