This is the stack trace:
ucrtbased.dll!00007ffdac510b11() | Unbekannt | |
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ucrtbased.dll!00007ffdac50f565() | Unbekannt | |
> | vtkRenderingOpenGL2-9.3d.dll!operator delete(void * block) Zeile 38 | C++ |
vtkRenderingOpenGL2-9.3d.dll!operator delete(void * block, unsigned __int64 __formal) Zeile 32 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!std::_Deallocate<16,0>(void * _Ptr, unsigned __int64 _Bytes) Zeile 268 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!std::_Default_allocator_traits<std::allocator<std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *>>>::deallocate(std::allocator<std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *>> & _Al, std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *> * const _Ptr, const unsigned __int64 _Count) Zeile 720 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *>::_Freenode0<std::allocator<std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *>>>(std::allocator<std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *>> & _Al, std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *> * _Ptr) Zeile 375 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *>::_Freenode<std::allocator<std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *>>>(std::allocator<std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *>> & _Al, std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *> * _Ptr) Zeile 382 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!std::_Tree_val<std::_Tree_simple_types<std::pair<enum vtkShader::Type const ,vtkShader *>>>::_Erase_tree<std::allocator<std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *>>>(std::allocator<std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *>> & _Al, std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *> * _Rootnode) Zeile 747 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!std::_Tree_val<std::_Tree_simple_types<std::pair<enum vtkShader::Type const ,vtkShader *>>>::_Erase_tree<std::allocator<std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *>>>(std::allocator<std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *>> & _Al, std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *> * _Rootnode) Zeile 746 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!std::_Tree_val<std::_Tree_simple_types<std::pair<enum vtkShader::Type const ,vtkShader *>>>::_Erase_head<std::allocator<std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *>>>(std::allocator<std::_Tree_node<std::pair<enum vtkShader::Type const ,vtkShader *>,void *>> & _Al) Zeile 754 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!std::_Tree<std::_Tmap_traits<enum vtkShader::Type,vtkShader *,std::less,std::allocator<std::pair<enum vtkShader::Type const ,vtkShader *>>,0>>::~_Tree<std::_Tmap_traits<enum vtkShader::Type,vtkShader *,std::less,std::allocator<std::pair<enum vtkShader::Type const ,vtkShader *>>,0>>() Zeile 1075 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!std::map<enum vtkShader::Type,vtkShader *,std::less,std::allocator<std::pair<enum vtkShader::Type const ,vtkShader *>>>::~map<enum vtkShader::Type,vtkShader *,std::less,std::allocator<std::pair<enum vtkShader::Type const ,vtkShader *>>>() | C++ | |
vtkRenderingOpenGL2-9.3d.dll!vtkOpenGLPolyDataMapper::ReplaceShaderRenderPass(std::map<enum vtkShader::Type,vtkShader *,std::less,std::allocator<std::pair<enum vtkShader::Type const ,vtkShader *>>> shaders, vtkRenderer * __formal, vtkActor * act, bool prePass) Zeile 587 | C++ | |
PCMA.exe!vtkOpenGLGridMapper::ReplaceShaderValues(std::map<enum vtkShader::Type,vtkShader *,std::less,std::allocator<std::pair<enum vtkShader::Type const ,vtkShader *>>> shaders, vtkRenderer * ren, vtkActor * actor) Zeile 43 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!vtkOpenGLPolyDataMapper::BuildShaders(std::map<enum vtkShader::Type,vtkShader *,std::less,std::allocator<std::pair<enum vtkShader::Type const ,vtkShader *>>> shaders, vtkRenderer * ren, vtkActor * actor) Zeile 310 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!vtkOpenGLPolyDataMapper::UpdateShaders(vtkOpenGLHelper & cellBO, vtkRenderer * ren, vtkActor * actor) Zeile 2605 | C++ | |
PCMA.exe!vtkOpenGLGridMapper::RenderPiece(vtkRenderer * ren, vtkActor * actor) Zeile 253 | C++ | |
vtkRenderingCore-9.3d.dll!vtkPolyDataMapper::Render(vtkRenderer * ren, vtkActor * act) Zeile 36 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!vtkOpenGLActor::Render(vtkRenderer * ren, vtkMapper * mapper) Zeile 95 | C++ | |
vtkRenderingCore-9.3d.dll!vtkActor::RenderTranslucentPolygonalGeometry(vtkViewport * vp) Zeile 286 | C++ | |
vtkRenderingCore-9.3d.dll!vtkProp::RenderFilteredTranslucentPolygonalGeometry(vtkViewport * v, vtkInformation * requiredKeys) Zeile 288 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!vtkDefaultPass::RenderFilteredTranslucentPolygonalGeometry(const vtkRenderState * s) Zeile 115 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!vtkTranslucentPass::Render(const vtkRenderState * s) Zeile 33 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!vtkOrderIndependentTranslucentPass::Render(const vtkRenderState * s) Zeile 336 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!vtkOpenGLRenderer::DeviceRenderTranslucentPolygonalGeometry(vtkFrameBufferObjectBase * fbo) Zeile 552 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!vtkOpenGLRenderer::UpdateGeometry(vtkFrameBufferObjectBase * fbo) Zeile 398 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!vtkOpenGLRenderer::DeviceRender() Zeile 292 | C++ | |
vtkRenderingCore-9.3d.dll!vtkRenderer::Render() Zeile 374 | C++ | |
vtkRenderingCore-9.3d.dll!vtkRendererCollection::Render() Zeile 42 | C++ | |
vtkRenderingCore-9.3d.dll!vtkRenderWindow::DoStereoRender() Zeile 347 | C++ | |
vtkRenderingCore-9.3d.dll!vtkRenderWindow::Render() Zeile 306 | C++ | |
vtkRenderingOpenGL2-9.3d.dll!vtkOpenGLRenderWindow::Render() Zeile 2766 | C++ | |
PCMA.exe!Gehring::PCMA::wxVTKRenderWindowInteractor::Render() Zeile 385 | C++ | |
PCMA.exe!Gehring::PCMA::wxVTKRenderWindowInteractor::OnPaint(wxPaintEvent & __formal) Zeile 194 | C++ | |
[Externer Code] | ||
PCMA.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Zeile 19 | C++ | |
[Externer Code] |