This looks more like the perspective of the camera rather than the camera position, you can set the projection to be parallel by adding:
m_vtkCamera->ParallelProjectionOn();
You can always toggle this option too.
This looks more like the perspective of the camera rather than the camera position, you can set the projection to be parallel by adding:
m_vtkCamera->ParallelProjectionOn();
You can always toggle this option too.