Thank you @Tiffany_Chhim! I needed SetPhysicalViewUp
and SetPhysicalViewDirection
to get this working
renderWindow.SetPhysicalViewUp(0.0, 0.0, 1.0)
renderWindow.SetPhysicalViewDirection(0.0, -1.0, 0.0)
Thank you @Tiffany_Chhim! I needed SetPhysicalViewUp
and SetPhysicalViewDirection
to get this working
renderWindow.SetPhysicalViewUp(0.0, 0.0, 1.0)
renderWindow.SetPhysicalViewDirection(0.0, -1.0, 0.0)