Note that in order for vtkGlyph3D to interpret the input vectors as scaling factors, it’s necessary to call the following method:
glyph3D->SetScaleModeToScaleByVectorComponents()
Note that in order for vtkGlyph3D to interpret the input vectors as scaling factors, it’s necessary to call the following method:
glyph3D->SetScaleModeToScaleByVectorComponents()